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- --------------------------------------------------------------------------------
- -- Weapon Winter
- -- Original Carnage Contest Weapon
- -- Script by DC, September 2009, www.UnrealSoftware.de
- --------------------------------------------------------------------------------
-
- -- Setup Tables
- if cc==nil then cc={} end
- cc.winter={}
-
- -- Load & Prepare Ressources
- cc.winter.gfx_wpn=loadgfx("weapons/winter.png") -- Weapon Image
- setmidhandle(cc.winter.gfx_wpn)
- cc.winter.sfx_attack=loadsfx("winter.ogg") -- Winter Sound
-
- --------------------------------------------------------------------------------
- -- Weapon: Winter
- --------------------------------------------------------------------------------
-
- cc.winter.id=addweapon("cc.winter","Winter",cc.winter.gfx_wpn,0,2) -- Add Weapon (0 uses, first in round 2)
-
- function cc.winter.draw() -- Draw
- -- Do nothing
- end
-
- function cc.winter.attack(attack) -- Attack
- if (weapon_shots<=0) then
- if (attack==1) then
- -- No more weapon switching!
- useweapon(0)
- weapon_shots=weapon_shots+1
- -- Effect
- playsound(cc.winter.sfx_attack)
- setbgcolor(255,255,255,1.0,0.005)
- -- Freeze Players
- players=playertable()
- for i=1,#players,1 do
- if getplayerhealth(players[i])>0 and players[i]~=playercurrent() then
- playerstate(players[i],state_frozen,1)
- particle(p_ring,getplayerx(players[i]),getplayery(players[i]))
- particlecolor(255,255,255)
- end
- end
- -- End Turn
- endturn()
- end
- end
- end